Fly by feel
Arcade flight model, first-person cockpit. Six controls, no cold-start checklist. You'll be airborne in ten seconds and terrified in twelve.
3D arcade flight · single-player · in development
He booked a tour. He got the front seat of a fighter jet. Istanbul is 4,320 km west and everyone on the radio wants a word.
You paid for a package tour out of Almaty. You woke up in the front seat of a fighter jet with a bottle of lemon liqueur rolling around your boots.
Nobody on the radio believes you're a tourist. The escort wing keeps asking for a callsign you don't have. Somewhere behind you, a radar operator is filling in a form about it.
Istanbul is west. The fuel is finite, the sun is going down, and the only two things you control are the stick and how loudly you panic. Keep it west.
Arcade flight model, first-person cockpit. Six controls, no cold-start checklist. You'll be airborne in ten seconds and terrified in twelve.
Panic fogs the canopy, shakes the stick and scrambles your instruments. Fly calm or fly blind — the meter decides which.
A radio wheel full of excuses instead of a weapons wheel. Interceptors answer back, and some of them can be talked down.
Dry seabed, open Caspian, night mountains, a low run over the Black Sea. Each leg has its own hazard and its own way of going wrong.
Loose cargo shifts when you pull hard. That bottle is 0.7 kg of unsecured mass and it has opinions about your barrel roll.
Hand-painted sunsets, storm decks and smoke you can lose a missile in. Slightly cartoonish, deliberately not cheerful.
Wheels up from the one airport where somebody knows your name.
Sandstorm over dry seabed. Ground radar wakes up and starts asking questions.
No diversion field for 700 km. First interceptors join your wing.
Night, valleys, lock warnings. The mountains are the only cover you have.
Deck level over water at sunset. Missiles inbound, fear meter maxed.
Land on fumes. Explain everything. Order the kebab you flew here for.
Scroll faster. Move the cursor. The cockpit reacts the same way it does in game — shake, blur, warning lamps, instruments dropping out. Press the radio to say something stupid and calm down.
Pilot is quiet. Suspiciously quiet.